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Exploring the representation of health in videogames: A content analysis

Author/s:

Brooksby, A.

Citation:

Brooksby, A. (2008). Exploring the representation of health in videogames: A content analysis.Cyberpsychology and Behavior, 11(6), 771-773.


Keywords:

ehealth; game play; pain

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident

Author/s:

Kim, S. I. ; Lewis, E. J. ; O'Sullivan, K. ; Walshe, D. G. ; Wiederhold, B. K.

Citation:

Walshe, D. G., Lewis, E. J., Kim, S. I., O'Sullivan, K., & Wiederhold, B. K. (2003). Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychology and Behavior, 6(3), 329-334.

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Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats

Author/s:

Cullen, K. W. ; Thompson, D.

Citation:

Cullen, K. W., & Thompson, D. (2008). Feasibility of an 8-week african american web-based pilot program promoting healthy eating behaviors: Family eats. American Journal of Health Behavior, 32(1), 40-51.

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Fish'n'steps: Encouraging physical activity with an interactive computer game

Author/s:

Delajoux, G. ; Lin, J. J. ; Lindtner, S. ; Mamykina, L. ; Strub, H. B.

Citation:

Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical activity with an interactive computer game. In P. Dourish & A. Friday (Eds.), UbiComp 2006: Ubiquitous Computing (261-278). New York: Springer.

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Fitness computer game with a bodily user interface

Author/s:

Heinila, J. ; Mokka, S. ; Vaatanen, A. ; Valkkynen, P.

Citation:

Mokka, S., Väätänen, A., Heinilä, J., & Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In Proceedings of the Second international Conference on Entertainment Computing(Pittsburgh, Pennsylvania, May 08 - 10, 2003). ACM International Conference Proceeding Series, vol. 38. Pittsburgh, PA: Carnegie Mellon University.

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Framework for design and evaluation of complex interventions to improve health

Author/s:

Campbell, M. ; Fitzpatrick, R. ; Haines, A. ; Kinmonth, A. L. ; Sandercock, P. ; Spiegelhalter, D. ; Tyrer, P.

Citation:

Campbell, M., Fitzpatrick, R., Haines, A., Kinmonth, A. L., Sandercock, P., Spiegelhalter, D., & Tyrer, P. (2000). Framework for design and evaluation of complex interventions to improve health. British Medical Journal, 321(7262), 694-696.

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From cells to cell processors: The integration of health and video games

Author/s:

Sawyer, B.

Citation:

Sawyer, B. (2008). From cells to cell processors: The integration of health and video games. IEEE Computer Graphics and Applications, 28(6), 83-85.


Keywords:

computer-assisted instruction; ehealth; serious games; therapy; trends

Health Topic:

Health Care and Medicine

Target Population:

General Audience

Publication Type:

Journal Article

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Game design principles in everyday fitness applications

Author/s:

Campbell, T. ; Fogarty, J.; Ngo, B.

Citation:

Campbell, T., Ngo, B., & Fogarty, J. (2008). Game design principles in everyday fitness applications. In Proceedings of the ACM 2008 Conference on Computer Supported Cooperative Work (San Diego, CA, USA, November 08 - 12, 2008). CSCW '08. New York, NY: ACM.

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