Game-based telerehabilitation
Author/s:
Flynn, S.M. ; Lange, B. ; Rizzo, A.A.
Citation:
Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical and Rehabilitation Medicine, 45(1), 143-151.
Continue Reading Game-based telerehabilitationGames for health conference 2004: Issues, trends, and needs unique to games for health
Author/s:
Howell, K.
Citation:
Howell, K. (2005). Games for health conference 2004: Issues, trends, and needs unique to games for health. Cyberpsychology and Behavior, 8(2), 103-109.
Continue Reading Games for health conference 2004: Issues, trends, and needs unique to games for healthGender dynamics and the social and spatial organization of computer gaming
Author/s:
Bryce, J. O. ; Rutter, J.
Citation:
Bryce, J. O., & Rutter, J. (2003). Gender dynamics and the social and spatial organization of computer gaming. Leisure Studies, 22(1), 1-15.
Keywords:
game play; gender; online gaming; social gamingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Gender dynamics and the social and spatial organization of computer gamingGeneration M: Media in the Lives of 8-18 Year Olds
Author/s:
Foehr, U. ; Rideout, V.; Roberts, D.
Citation:
Roberts, D., Foehr, U., & Rideout, V. (2005). Generation M: Media in the Lives of 8-18 Year-Olds. A Kaiser Family Foundation Study, Menlo Park, CA.
Keywords:
adolescents; children; game play; media; online; teens; tweensHealth Topic:
Social Issues and SkillsTarget Population:
Children; Pre-Teens; TeensPublication Type:
Report Continue Reading Generation M: Media in the Lives of 8-18 Year OldsGet up and play! From simulation to imitation in digital games
Author/s:
De Castell, S.; Jenson, J.
Citation:
Jenson, J., & De Castell, S. (2008). Get up and play!: From simulation to imitation in digital games.Education Canada, 48(2), 40-44.
Keywords:
attention; children; educational; elearning; game play; interactivity; video gameHealth Topic:
Exercise and FitnessTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Get up and play! From simulation to imitation in digital gamesGirl gamers grow up
Author/s:
Greenspan, R.
Citation:
Greenspan, R. (2004). Girl gamers grow up. Retrieved from http://www.clickz.com/clickz/news/1697222/girl-gamers-grow-up.
Continue Reading Girl gamers grow upHCI challenges in health assessment
Author/s:
Intille, S.; Morris, M.
Citation:
Morris, M. & Intille, S. (2005). HCI challenges in health assessment. In CHI '05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA, April 02 - 07, 2005). CHI '05. New York, NY: ACM.
Keywords:
ehealth; medical; theoryHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Report Continue Reading HCI challenges in health assessmentHealth Information, the Internet, and the Digital Divide
Author/s:
Altman, D. ; Benson, J. ; Blendon, R. ; Brodie, M. ; Flourney, R. ; Rosenbaum, M.
Citation:
Brodie, M., Flournoy, R., Altman, D., Blendon, R., Benson, J., & Rosenbaum, M. (2000). Health Information, the Internet, and the Digital Divide. Health Affairs Journal, Washington, D.C.
Continue Reading Health Information, the Internet, and the Digital Divide