Metabolic responses of upper-body accelerometer-controlled video games in adults
Author/s:
Amonette, W. E. ; Dupler, T. L.; Stroud, L. C.
Citation:
Stroud, L. C., Amonette, W. E., & Dupler, T. L. (2010). Metabolic responses of upper-body accelerometer-controlled video games in adults. Applied Physiology, Nutrition, and Metabolism, 35(5), 643-649.
DOI: 10.1139/H10-058
Continue Reading Metabolic responses of upper-body accelerometer-controlled video games in adultsThe effect of active video gaming on children’s physical activity, behavior preferences and body composition
Author/s:
Atkinson, G. ; Graves, L.; Ridgers, N. D. ; Stratton, G.
Citation:
Graves, L., Ridgers, N. D., Atkinson, G., & Stratton, G. (2010). The effect of active video gaming on children’s physical activity, behavior preferences and body composition. Pediatric Exercise Science, 22(4), 535-546.
Continue Reading The effect of active video gaming on children’s physical activity, behavior preferences and body compositionThe therapeutic use of videogames in childhood and adolescence
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2003). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8(4), 547-554.
Continue Reading The therapeutic use of videogames in childhood and adolescenceUse of goals and dramatic elements in behavioral training of children with ASD
Author/s:
Barakova, E. ; Feijs, L.; Gillesen, J.
Citation:
Barakova, E., Gillesen, J., & Feijs, L. (2008). Use of goals and dramatic elements in behavioral training of children with ASD. In Proceedings of the 7th International Conference on Interaction Design and Children (Chicago, Illinois, June 11 - 13, 2008). IDC '08. New York, NY: ACM.
Continue Reading Use of goals and dramatic elements in behavioral training of children with ASD