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Let's get physical: The learning benefits of interacting in digitally augmented physical spaces

Author/s:

Price, S. ; Rogers, Y.

Citation:

Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43(1-2), 137-151.


Keywords:

children; design/development; educational; interactivity; learning

Health Topic:

Exercise and Fitness

Target Population:

Children

Publication Type:

Journal Article

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Linking obesity and activity level with children's television and video game use

Author/s:

Caplovitz, A. G.; Shim, M. S. ; Vandewater, E. A.

Citation:

Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescence, 27(1), 71-85.

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Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study

Author/s:

Haase, W.; Kämpf, U. ; Kaschtschenko, T. ; Mascolus, W. ; Pillunat, L. ; Shamshinova, A.

Citation:

 

Kämpf, U., Shamshinova, A., Kaschtschenko, T., Mascolus, W., Pillunat, L., & Haase, W. (2008). Long-term application of computer-based pleoptics in home therapy: Selected results of a prospective multicenter study. Strabismus, 16(4), 149-158.

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Magnetic resonance imaging of acute "Wiiitis" of the upper extremity

Author/s:

Collins, M. S. ; Nett, M. P. ; Sperling, J. W.

Citation:

Nett, M. P., Collins, M. S., & Sperling, J. W. (2008). Magnetic resonance imaging of acute "Wiiitis" of the upper extremity. Skeletal Radiology, 37(5), 481-483.

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Media use and obesity in adolescent females

Author/s:

Cooper, D. M.; Dunton, G. F. ; Schneider, M.

Citation:

Schneider, M., Dunton, G. F., & Cooper, D. M. (2007). Media use and obesity in adolescent females.Obesity, 15(9), 2338-2335.


Keywords:

adolescents; females; game play; media; obesity; physical activity; teens; television

Health Topic:

Exercise and Fitness; Obesity and Weight Loss

Target Population:

Teens

Publication Type:

Journal Article

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Metabolic requirements of interactive video game cycling

Author/s:

Bredin, S.S.; Esch, B. T. ; Johnson, M. ; Rhodes, R. E. ; Sarkany, D. ; Scott, J.M. ; Warburton, D. E. ; Whiteford, W. ; Wong, S.C.

Citation:

Warburton, D. E., Sarkany, D., Johnson, M., Rhodes, R. E., Whiteford, W., Esch, B. T., Scott, J.M., Wong, S.C., & Bredin, S.S. (2009). Metabolic requirements of interactive video game cycling. Medicine and Science in Sports and Exercise, 41(4), 920-926.

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Metabolic responses to Wii Fit video games at different game levels

Author/s:

Kraemer, R. R.; Rogers, S. N. ; Worley, J. R.

Citation:

Worley, J. R., Rogers, S. N., & Kraemer, R. R. (2011). Metabolic responses to Wii Fit video games at different game levels. Journal of Strength and Conditioning Research, 25(3), 689-693.

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METs in adults while playing active video games: A metabolic chamber study

Author/s:

Miyachi, M. ; Ohkawara, K. ; Tanaka, S.; Yamamoto, K.

Citation:

Miyachi, M., Yamamoto, K., Ohkawara, K., & Tanaka, S. (2010). METs in adults while playing active video games: A metabolic chamber study. Medicine and Science in Sports and Exercise, 42(6), 1149-1153.

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