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Adolescent health brief: Video games and adolescents' intentions to take risks in traffic

Author/s:

Beullens, K. ; Roe, K. ; Van den Bulck, J.

Citation:

Beullens, K., Roe, K., & Van den Bulck, J. (2008). Adolescent health brief: Video games and adolescents' intentions to take risks in traffic.Journal of Adolescent Health, 43(1), 87-90.


Keywords:

adolescents; driving; safety; teens

Health Topic:

Safety

Target Population:

Teens

Publication Type:

Journal Article

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Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes

Author/s:

Paperny, D. M. ; Starn, J. R.

Citation:

Paperny, D. M., & Starn, J. R. (1989). Adolescent pregnancy prevention by health education computer games: Computer-assisted instruction of knowledge and attitudes. Pediatrics, 83(5), 742-752.

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Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis

Author/s:

Hurworth, R.; Shrimpton, B.

Citation:

 

Shrimpton, B., & Hurworth, R. (2005). Adventures in evaluation: Reviewing a cd-rom based adventure game designed for young people recovering from psychosis. Journal of Educational Multimedia and Hypermedia, 14(3), 273-290.

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Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis

Author/s:

Parsons, T. D. ; Rizzo, A. A.

Citation:

Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias: A meta-analysis. Journal of Behavior Therapy and Experimental Psychiatry, 39(3), 250-261.

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Age invaders: Social and physical inter-generational family entertainment

Author/s:

Cheok, A. D. ; Khoo, E. T. ; Kodagoda, S. ; Lee, S. P. ; Toh, G. S.; Zhou, Y.

Citation:

Khoo, E. T., Lee, S. P., Cheok, A. D., Kodagoda, S., Zhou, Y., & Toh, G. S. (2006). Age invaders: Social and physical inter-generational family entertainment. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. New York, NY: ACM.

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Alien games: Do girls prefer games designed by girls?

Author/s:

Egidio, R. ; Heeter, C. ; Mishra, P. ; Winn, B. ; Winn, J

Citation:

Heeter, C., Egidio, R., Mishra, P., Winn, B., & Winn, J. (2009). Alien games: Do girls prefer games designed by girls? Games and Culture, 4(1), 74-100.

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Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games

Author/s:

Bouchard, S. ; Fournier, T. ; Renaud, P.; Robillard, G.

Citation:

Robillard, G., Bouchard, S., Fournier, T., & Renaud, P. (2003). Anxiety and presence during VR immersion: A comparative study of the reactions of phobic and non-phobic participants in therapeutic virtual environments derived from computer games.Cyberpsychology and Behavior, 6(5), 467-476.

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Are tailored health education materials always more effective than non-tailored materials?

Author/s:

Bull, F. C. ; Clark, E. M.; Kreuter, M. W. ; Oswald, D. L.

Citation:

Kreuter, M. W., Oswald, D. L., Bull, F. C., & Clark, E. M. (2000). Are tailored health education materials always more effective than non-tailored materials?Health Education Research, 15(3), 305-315.

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