Video-game epilepsy: A European study
Author/s:
Binnie, C. D. ; Kasteleijn-Nolst Trenite, D. G. ; Martins da Silva, A. ; Ricci, S. ; Rubboli, G. ; Segers, J. P.; Tassinari, C. A.
Citation:
Kasteleijn-Nolst Trenite, D. G., Martins da Silva, A., Ricci, S., Binnie, C. D., Rubboli, G., Tassinari, C. A., & Segers, J. P. (1999). Video-game epilepsy: A European study. Epilepsia, 40(4), 70-74.
Continue Reading Video-game epilepsy: A European studyVirtual reality as a leisure activity for young adults with physical and intellectual disabilities
Author/s:
Weiss, P. L.; Yalon-Chamovitz, S.
Citation:
Yalon-Chamovitz, S., & Weiss, P. L. (2008). Virtual reality as a leisure activity for young adults with physical and intellectual disabilities. Research in Developmental Disabilities, 29(3), 273-287.
Continue Reading Virtual reality as a leisure activity for young adults with physical and intellectual disabilitiesVirtual reality in stroke rehabilitation: Still more virtual than real
Author/s:
Basford, J. R. ; Crosbie, J. H. ; Lennon, S. ; McDonough, S. M.
Citation:
Crosbie, J. H., Lennon, S., Basford, J. R., & McDonough, S. M. (2007). Virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation, 29(14), 1139 – 1146.
Continue Reading Virtual reality in stroke rehabilitation: Still more virtual than realVirtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy
Author/s:
Kizony, R. ; Rand, D. ; Weiss, P. L.
Citation:
Rand, D., Kizony, R., & Weiss, P. L. (2004). Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToy. In Proceedings of the 5th International Conference: Disability, Virtual Reality, and Associated Technologies (Oxford, United Kingdom, September 20 - 22, 2004). ICDVRAT ’04.
Continue Reading Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation 2 EyeToyVirtual rehabilitation after stroke
Author/s:
Bjorkdahl, A. ; Blomstrand, C. ; Broeren, J. ; Claesson, L. ; Goude, D. ; Lundgren-Nilsson, A. ; Rydmark, M.; Samuelsson, H. ; Sunnerhagen, K. S.
Citation:
Broeren, J., Bjorkdahl, A., Claesson, L., Goude, D., Lundgren-Nilsson, A., Samuelsson, H.,... & Rydmark, M. (2008). Virtual rehabilitation after stroke. Studies in Health Technology and Informatics, 136, 77-82.
Continue Reading Virtual rehabilitation after strokeVirtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer games
Author/s:
Broeren, J. ; Claesson, L. ; Goude, D. ; Rydmark, M. ; Sunnerhagen, K. S.
Citation:
Broeren, J., Claesson, L., Goude, D., Rydmark, M., & Sunnerhagen, K. S. (2008). Virtual rehabilitation in an activity centre for community-dwelling persons with stroke: The possibilities of 3-dimensional computer games. Cerebrovascular Diseases, 26(3), 289-296.
Continue Reading Virtual rehabilitation in an activity centre for community-dwelling persons with stroke. The possibilities of 3-dimensional computer gamesWhat to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience
Author/s:
Hale, K. S. ; Kennedy, R. S.; Nahmens, I. ; Stanney, K. M.
Citation:
Stanney, K. M., Hale, K. S., Nahmens, I., & Kennedy, R. S. (2003). What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experience. Human Factors, 45(3), 504-520.
Continue Reading What to expect from immersive virtual environment exposure: Influences of gender, body mass index, and past experienceWhen distractions fails: Parental anxiety and children's responses to distraction during cancer procedures
Author/s:
Dahlquist, L. M. ; Pendley, J.
Citation:
Dahlquist, L. M., & Pendley, J. (2005). When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures. Journal of Pediatric Psychology, 30(7), 623-628.
Continue Reading When distractions fails: Parental anxiety and children's responses to distraction during cancer procedures