Therapy-based rehabilitation for stroke patients living at home
Author/s:
Langhorne, P.; Legg, L.
Citation:
Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke, 35(4), 1022.
Keywords:
adults; patients; rehabilitation; seniors; stroke; therapyHealth Topic:
Brain; Injuries and RehabilitationTarget Population:
Adults; SeniorsPublication Type:
Journal Article Continue Reading Therapy-based rehabilitation for stroke patients living at homeToward self-paced brain-computer communication: Navigation through virtual worlds
Author/s:
Bischof, H. ; Lee, F. ; Leeb, R. ; Pfurtscheller, G.; Scherer, R. ; Schlogl, A.
Citation:
Scherer, R., Lee, F., Schlogl, A., Leeb, R., Bischof, H., & Pfurtscheller, G. (2008). Toward self-paced brain-computer communication: Navigation through virtual worlds. IEEE Transactions on Biomedical Engineering, 55(2), 675-682.
Continue Reading Toward self-paced brain-computer communication: Navigation through virtual worldsUse of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy
Author/s:
Borbely, M. ; Deutsch, J. E. ; Filler, J. ; Guarrera-Bowlby, P.; Huhn, K.
Citation:
Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.Physical Therapy, 88(10), 1196-1207.
Continue Reading Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsyVideo game induced seizures
Author/s:
De Marco, P. ; Ferrie, C. D. ; Giannakodimos, S. ; Grunewald, R. A. ; Panayiotopoulos, C. P.
Citation:
Ferrie, C. D., De Marco, P., Grunewald, R. A., Giannakodimos, S., & Panayiotopoulos, C. P. (1994). Video game induced seizures. Journal of Neurology, Neurosurgery, and Psychiatry, 57(8), 925-931.
Continue Reading Video game induced seizuresVideo game-based exercises for balance rehabilitation: A single-subject design
Author/s:
Betker, A. L. ; Moussavi, Z. K. ; Nett, C.; Szturm, T.
Citation:
Betker, A. L., Szturm, T., Moussavi, Z. K., & Nett, C. (2006). Video game-based exercises for balance rehabilitation: A single-subject design. Archives of Physical Medicine and Rehabilitation, 87(8), 1141-1149.
Continue Reading Video game-based exercises for balance rehabilitation: A single-subject designVideo game-related seizures: A report on 10 patients and a review of the literature
Author/s:
Chatrian, G. E. ; Glass, S. T. ; Graf, W. D. ; Knauss, T. A.
Citation:
Graf, W. D., Chatrian, G. E., Glass, S. T., & Knauss, T. A. (1994). Video game-related seizures: A report on 10 patients and a review of the literature. Pediatrics, 93(4), 551-556.
Continue Reading Video game-related seizures: A report on 10 patients and a review of the literatureVideo games and seizures
Author/s:
Frank, H. G. ; Glista, G. G. ; Tracy, F. W.
Citation:
Glista, G. G., Frank, H. G., & Tracy, F. W. (1983). Video games and seizures. Archives of Neurology, 40(9), 588.
Keywords:
epilepsy; game play; seizures; teensHealth Topic:
Brain; Disorders and DisabilitiesTarget Population:
TeensPublication Type:
Journal Article Continue Reading Video games and seizuresVideo games are exciting: A European study of video game-induced seizures and epilepsy
Author/s:
Bettencourt, M. ; Kasteleijn-Nolst Trenit, D. G. ; Lopes, J. ; Martins da Silva, A. ; Oosting, J. ; Ricci, S. ; Rubboli, G. ; Segers, J. P.; Tassinari, C. A.
Citation:
Kasteleijn-Nolst Trenit, D. G., Martins da Silva, A., Ricci, S., Rubboli, G., Tassinari, C. A., Lopes, J.,...& Segers, J. P. (2002). Video games are exciting: A European study of video game-induced seizures and epilepsy. Epileptic Disorders, 4(2), 121-128.
Continue Reading Video games are exciting: A European study of video game-induced seizures and epilepsy