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Rethinking transfer: A simple proposal with multiple implications

Author/s:

Bransford, J. D. ; Schwartz, D. L.

Citation:

Bransford, J. D., & Schwartz, D. L. (1999). Rethinking transfer: A simple proposal with multiple implications. Review of Research in Education, 24,61-100.


Keywords:

educational; learning; memory

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Robot-based hand motor therapy after stroke

Author/s:

Cramer, S. C.; Der-Yeghiaian, L. ; Motiwala, R. ; Rehan, V. L. ; Takahashi, C. D.

Citation:

Takahashi, C. D., Der-Yeghiaian, L., Rehan, V. L., Motiwala, R., & Cramer, S. C. (2008). Robot-based hand motor therapy after stroke. Brain: A Journal of Neurology, 131(2), 425-437.

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Seizures during video-game play and other common leisure pursuits in known epilepsy patients without visual sensitivity

Author/s:

Fish, D. R. ; Johnson, A.; Millett, C. J. ; Thompson, P. J.

Citation:

Millett, C. J., Fish, D. R., Thompson, P. J., & Johnson, A. (1999). Seizures during video-game play and other common leisure pursuits in known epilepsy patients without visual sensitivity. Epilepsia, 40(4), 59-64.

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Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke?

Author/s:

Adamovich, S.; Boian, R. ; Burdea, G. ; Merians, A. S. ; Poizner, H.

Citation:

Merians, A. S., Poizner, H., Boian, R., Burdea, G., & Adamovich, S. (2006). Sensorimotor training in a virtual reality environment: Does it improve functional recovery poststroke? Neurorehabilitation and Neural Repair, 20(2), 252-267.

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Situated cognition and learning environments: Roles, structures, and implications for design

Author/s:

Choi, J. I.; Hannafin, M.

Citation:

Choi, J. I., & Hannafin, M. (1995). Situated cognition and learning environments : Roles, structures, and implications for design. Educational Technology Research and Development, 43(2), 53-69.

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Society for neuroscience meeting: Computer game sharpens aging minds

Author/s:

Miller, G.

Citation:

Miller, G. (2005). Society for neuroscience meeting: Computer game sharpens aging minds. Science, 310(5752), 1261.


Keywords:

attention; brain; educational; learning; memory; seniors

Health Topic:

Brain; Cognition

Target Population:

Seniors

Publication Type:

Journal Article

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Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game

Author/s:

Banerji, N. ; Rabbitt, P. ; Szymanski, A.

Citation:

Rabbitt, P., Banerji, N., & Szymanski, A. (1989). Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game. Acta Psychologica, 71(3), 243-257.

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Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children

Author/s:

Hiraki, K.; Matsuda, G.

Citation:

Matsuda, G., & Hiraki, K. (2006). Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children.NeuroImage, 29(3), 706-711.

Continue Reading Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children