Physiologic responses to playing a video game
Author/s:
Dietz, W. H.; Segal, K. R.
Citation:
Segal, K. R., & Dietz, W. H. (1991). Physiologic responses to playing a video game. American Journal of Diseases of Children, 145(9), 1034-1036.
Continue Reading Physiologic responses to playing a video gamePlaying a violent television game affects heart rate variability
Author/s:
Akerstedt, T. ; Anderson, M. ; Ivarsson, M. ; Lindblad, F.
Citation:
Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.
Continue Reading Playing a violent television game affects heart rate variabilityPlaying an action video game reduces gender differences in spatial cognition
Author/s:
Feng, J. ; Pratt, J.; Spence, I.
Citation:
Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.
Continue Reading Playing an action video game reduces gender differences in spatial cognitionPlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial
Author/s:
Atay, M. B. ; Senel, A. ; Stam, H. J.; Yavuzer, G.
Citation:
Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial.European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.
Continue Reading PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trialPositive user experience and medical adherence
Author/s:
Gloyd, D. M.
Citation:
Gloyd, D. M. (2003). Positive user experience and medical adherence. In Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces (Pittsburgh, PA, June 23 - 26, 2003). DPPI '03. New York, NY: ACM.
Continue Reading Positive user experience and medical adherencePreschool children's problem-solving interactions at computers and jigsaw puzzles
Author/s:
Muller, A. A. ; Perlmutter, M.
Citation:
Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.
Continue Reading Preschool children's problem-solving interactions at computers and jigsaw puzzlesPsychology of computers: XIV. Cognitive rehabilitation through computer games
Author/s:
Ferland, C. ; Gagnon, S. ; Larose, S. ; Pepin, M.
Citation:
Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.
Continue Reading Psychology of computers: XIV. Cognitive rehabilitation through computer gamesRelationships between electronic game play, obesity, and psychosocial functioning in young men
Author/s:
Tantleff-Dunn, S.; Wack, E.
Citation:
Wack, E., & Tantleff-Dunn, S. (2009). Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychology and Behavior, 12(2), 241-244.
Continue Reading Relationships between electronic game play, obesity, and psychosocial functioning in young men