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Physiologic responses to playing a video game

Author/s:

Dietz, W. H.; Segal, K. R.

Citation:

Segal, K. R., & Dietz, W. H. (1991). Physiologic responses to playing a video game. American Journal of Diseases of Children, 145(9), 1034-1036.

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Playing a violent television game affects heart rate variability

Author/s:

Akerstedt, T. ; Anderson, M. ; Ivarsson, M. ; Lindblad, F.

Citation:

Ivarsson, M., Anderson, M., Akerstedt, T., & Lindblad, F. (2009). Playing a violent television game affects heart rate variability. Acta Paediatrica, 98(1), 166-172.

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Playing an action video game reduces gender differences in spatial cognition

Author/s:

Feng, J. ; Pratt, J.; Spence, I.

Citation:

Feng, J., Spence, I., & Pratt, J. (2007). Playing an action video game reduces gender differences in spatial cognition. Psychological Science, 18(10), 850-855.

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PlayStation EyeToy game improve upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial

Author/s:

Atay, M. B. ; Senel, A. ; Stam, H. J.; Yavuzer, G.

Citation:

Yavuzer, G., Senel, A., Atay, M. B., & Stam, H. J. (2008). PlayStation EyeToy game improves upper extremity-related motor functioning in subacute stroke: A randomized controlled clinical trial.European Journal of Physical Medicine and Rehabilitation, 44(3), 237-244.

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Positive user experience and medical adherence

Author/s:

Gloyd, D. M.

Citation:

Gloyd, D. M. (2003). Positive user experience and medical adherence. In Proceedings of the 2003 International Conference on Designing Pleasurable Products and Interfaces (Pittsburgh, PA, June 23 - 26, 2003). DPPI '03. New York, NY: ACM.

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Preschool children's problem-solving interactions at computers and jigsaw puzzles

Author/s:

Muller, A. A. ; Perlmutter, M.

Citation:

Muller, A. A., & Perlmutter, M. (1985). Preschool children's problem-solving interactions at computers and jigsaw puzzles. Journal of Applied Developmental Psychology, 6(2), 173-186.

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Psychology of computers: XIV. Cognitive rehabilitation through computer games

Author/s:

Ferland, C. ; Gagnon, S. ; Larose, S. ; Pepin, M.

Citation:

Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation through computer games. Perceptual and Motor Skills, 69(3), 851-858.

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Relationships between electronic game play, obesity, and psychosocial functioning in young men

Author/s:

Tantleff-Dunn, S.; Wack, E.

Citation:

Wack, E., & Tantleff-Dunn, S. (2009). Relationships between electronic game play, obesity, and psychosocial functioning in young men. Cyberpsychology and Behavior, 12(2), 241-244.

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