Effect of action video games on the spatial distribution of visuospatial attention
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465-1478.
Continue Reading Effect of action video games on the spatial distribution of visuospatial attentionEffect of playing a video game on a measure of spatial visualization
Author/s:
Dorval, M. ; Pepin, M.
Citation:
Dorval, M., & Pepin, M. (1986). Effect of playing a video game on a measure of spatial visualization. Perceptual and Motor Skills, 62(1), 159-162.
Keywords:
adults; gender; play; students; video game; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Effect of playing a video game on a measure of spatial visualizationEffects of video game practice on spatial skills in girls and boys
Author/s:
Greenfield, P. M.; Subrahmanyam, K.
Citation:
Subrahmanyam, K., & Greenfield, P. M. (1994). Effects of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 15(1), 13-32.
Keywords:
boys; children; gender; girls; macintosh; play; video game; visual-spatialHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Effects of video game practice on spatial skills in girls and boysEffects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis
Author/s:
Kolko, D. J. ; Rickard-Figueroa, J. L.
Citation:
Kolko, D. J., & Rickard-Figueroa, J. L. (1985). Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysis. Journal of Consulting and Clinical Psychology, 53(2), 223-228.
Continue Reading Effects of video games on the adverse corollaries of chemotherapy in pediatric oncology patients: A single-case analysisEnumeration versus multiple object tracking: The case of action video game players
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). Enumeration versus multiple object tracking: The case of action video game players. Cognition, 101(1), 217-245.
Keywords:
attention; males; memory; teens; visual-spatial; young adultsHealth Topic:
CognitionTarget Population:
Teens; Young AdultsPublication Type:
Journal Article Continue Reading Enumeration versus multiple object tracking: The case of action video game playersExamining the pedagogical foundations of modern educational computer games
Author/s:
Hirumi, A.; Kebritchi, M.
Citation:
Kebritchi, M., & Hirumi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers and Education, 51(4),1729-1743.
Keywords:
computer-assisted instruction; educational; elearning; learningHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Examining the pedagogical foundations of modern educational computer gamesFactors affecting acceptability to young cancer patients of a psychoeducational video game about cancer
Author/s:
Beale, I. L.; Kato, P. M.
Citation:
Kato, P. M., & Beale, I. L. (2006). Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer. Journal of Pediatric Oncology Nursing, 23(5), 269-275.
Continue Reading Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancerFeeling strangely fine: The well-being economy in popular games
Author/s:
Barr, P. ; Biddle, R.; Khaled, R. ; Noble, J.
Citation:
Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.),Persuasive Technology (60-71). New York : Springer.