April 11, 2016
Author/s:
Barr, P. ; Biddle, R.; Khaled, R. ; Noble, J.
Citation:
Barr, P., Khaled, R., Noble, J., & Biddle, R. (2006). Feeling strangely fine: The well-being economy in popular games. In W. Ijsselsteijn & Y. de Kort (Eds.),Persuasive Technology (60-71). New York : Springer.
Keywords:
Health Topic:
Cognition; Mental HealthTarget Population:
General AudiencePublication Type:
BookArticle Type