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Design principles of next-generation digital gaming for education

Author/s:

Holland, W. ; Jenkins, H. ; Miller, H. ; O'Driscoll, A. ; Squire, K. ; Tan, K. ; Todd, K.

Citation:

Squire, K., Jenkins, H., Holland, W., Miller, H., O'Driscoll, A., Tan, K., & Todd, K. (2003). Design principles of next-generation digital gaming for education. Educational Technology, 43(5), 17-23.

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Developmental differences at play: Children's selective attention and performance video games

Author/s:

Blumberg, F. C.

Citation:

Blumberg, F. C. (1998). Developmental differences at play: Children's selective attention and performance video games. Journal of Applied Developmental Psychology, 19(4), 615-624.


Keywords:

attention; children; game play; learning; motivation; sega game gear; young children

Health Topic:

Cognition

Target Population:

Children; Young Children

Publication Type:

Journal Article

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Differences in eye-hand motor coordination of video-game users and non-users

Author/s:

Bailey, J. R.; Gibb, G. D. ; Griffith, J. L. ; Voloschin, P.

Citation:

Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57(1), 155-158.

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Digital game-based learning

Author/s:

Prensky, M.

Citation:

Prensky, M. (2001). Digital game-based learning.New York: McGraw-Hill.


Keywords:

cognition; elearning; game; game play; learning; serious games

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Book

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Digital game-based learning: Towards and experimental gaming model

Author/s:

Kiili, K.

Citation:

Kiili, K. (2005). Digital game-based learning: Towards and experimental gaming model. Internet and High Education, 8(1), 13-24.


Keywords:

design/development; educational; game play; learning; theory

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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Distraction with a hand-held video game reduces pediatric preoperative anxiety

Author/s:

Bennett, H.; Davidson, M. ; Delphin, E. ; Patel, A. ; Schieble, T. ; Schoenberg, C. ; Tran, M. C.

Citation:

Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006). Distraction with a hand-held video game reduces pediatric preoperative anxiety. Pediatric Anesthesia, 16(10), 1019-1027.

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Do computer-based games facilitate knowledge acquisition and retention?

Author/s:

Cannon-Bowers, J. A.; Ricci, K. E. ; Salas, E.

Citation:

Ricci, K. E., Salas, E., & Cannon-Bowers, J. A. (1996). Do computer-based games facilitate knowledge acquisition and retention? Military Psychology, 8(4), 295-307.

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Domain specificity of spatial expertise: The case of video game players

Author/s:

Mayer, R. E.; Sims, V. K.

Citation:

 

Sims, V. K., & Mayer, R. E. (2002). Domain specificity of spatial expertise: The case of video game players. Applied Cognitive Psychology, 16(1), 97-115.


Keywords:

game play; macintosh; strategy; video game; visual-spatial

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Journal Article

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