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Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries

Author/s:

Betker, A. L. ; Desai, A. ; Kapadia, N. ; Nett, C. ; Szturm, T.

Citation:

 

Betker, A. L., Desai, A., Nett, C., Kapadia, N., & Szturm, T. (2007). Game-based exercises for dynamic short-sitting balance rehabilitation of people with chronic spinal cord and traumatic brain injuries. Physical Therapy, 87(10), 1389-1398.

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Hazard of video games in patients with light-sensitive epilepsy

Author/s:

Dahlquist, N. R. ; Klass, D. W.; Mellinger, J. F.

Citation:

Dahlquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazard of video games in patients with light-sensitive epilepsy. The Journal of the American Medical Association, 249(6), 776-777.

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Helping video games rewire "our minds"

Author/s:

Palsson, O. S.; Pope, A. T.

Citation:

 

Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope, A. T., & Palsson, O. S.

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Implicit learning as a design strategy for learning games: Alert hockey

Author/s:

Ciavarro, C. ; Dobson, M. ; Goodman, D.

Citation:

 

Ciavarro, C., Dobson, M., & Goodman, D. (2008). Implicit learning as a design strategy for learning games: Alert hockey. Computers in Human Behavior, 24(6), 2862-2872.

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Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks

Author/s:

Akhutina, T. ; Foreman, N. ; Krichevets, A. ; Matikka, L. ; Narhi, V. ; Pylaeva, N. ; Vahakuopus, J.

Citation:

Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003). Improving spatial functioning in children with cerebral palsy using computerized and traditional game tasks. Disability and Rehabilitation, 25(24), 1361-1371.

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A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study

Author/s:

Gussinklo, J. ; Ijzerman, M.; Jannink, M. J. ; Navis, D. W. ; van der Wilden, G. J. ; Visser, G.

Citation:

Jannink, M. J., van der Wilden, G. J., Navis, D. W., Visser, G., Gussinklo, J., & Ijzerman, M. (2008). A low-cost video game applied for training of upper extremity function in children with cerebral palsy: A pilot study. Cyberpsychology and Behavior, 11(1), 27-32.

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A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial

Author/s:

Willoughby, T.

Citation:

Willoughby, T. (2008). A short-term longitudinal study of internet and computer game use by adolescent boys and girls: Prevalence, frequency of use, and psychosocial. Developmental Psychology, 44(1), 195-204.

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A study of time management: The correlation between video game usage and academic performance markers

Author/s:

Anand, V.

Citation:

 

Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyberpsychology and Behavior, 10(4), 552-559.


Keywords:

academic performance; adolescents; students; teens; time management

Health Topic:

Behavior and Personality

Target Population:

Teens

Publication Type:

Journal Article

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