Video games and health
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2005). Video games and health. British Medical Journal, 331, 122-123.
Keywords:
addiction; adults; aggression; children; ehealth; obesity; pain; patients; rehabilitation; therapyHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games and healthVideo games as physiotherapy
Author/s:
Szer, J.
Citation:
Szer, J. (1983). Video games as physiotherapy. The Medical Journal of Australia, 1(9), 401-402.
Keywords:
adolescents; rehabilitation; teens; therapy; tweensHealth Topic:
Injuries and RehabilitationTarget Population:
Pre-Teens; TeensPublication Type:
Journal Article Continue Reading Video games as physiotherapyVideo games: A route to large-scale STEM education?
Author/s:
Mayo, M. J.
Citation:
Mayo, M. J. (2009). Video games: A route to large-scale STEM education? Science, 323(5910), 79-82.
Keywords:
adolescents; educational; elearning; engineering; interactivity; learning; math; teensHealth Topic:
Health Care and MedicineTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Video games: A route to large-scale STEM education?Virtual reality cue reactivity assessment: A case study in a teen smoker
Author/s:
Bordnick, P. S. ; Brooks, J.; Copp, H. L. ; Graap, K. M. ; Traylor, A. C.
Citation:
Bordnick, P. S., Traylor, A. C., Graap, K. M., Copp, H. L., & Brooks, J. (2005). Virtual reality cue reactivity assessment: A case study in a teen smoker. Applied Psychophysiology and Biofeedback, 30(3), 187-193.
Continue Reading Virtual reality cue reactivity assessment: A case study in a teen smokerVirtual reality training for health-care professionals
Author/s:
Castelnuovo, G. ; Gaggioli, A. ; Mantovani, F. ; Riva, G.
Citation:
Mantovani, F., Castelnuovo, G., Gaggioli, A., & Riva, G. (2003). Virtual reality training for health-care professionals. Cyberpsychology and Behavior, 6(4), 389-395.
Continue Reading Virtual reality training for health-care professionalsVR meets physical therapy
Author/s:
Bowman, T.
Citation:
Bowman, T. (1997). VR meets physical therapy.Communications of the ACM, 40(8), 59-60.
Keywords:
coordination; patients; therapy; virtual realityHealth Topic:
Injuries and RehabilitationTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading VR meets physical therapyWeblogs, social software, and new interactivity on the web
Author/s:
Kennedy, R. S.
Citation:
Kennedy, R. S. (2004). Weblogs, social software, and new interactivity on the web. Psychiatric Services, 55(3), 247-249.
Keywords:
interactivity; online; online gaming; social gaming; social networkingHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading Weblogs, social software, and new interactivity on the webWell played: Interpreting Prince of Persia: The Sands of Time
Author/s:
Davidson, D.
Citation:
Davidson, D. (2008). Well played: interpreting prince of persia: the sands of time. Games and Culture, 3(4), 356-386.