The video invasion of rehabilitation
Author/s:
Adriaenssens, P. ; Boeckx, W. ; Eggermont, E. ; Gilles, B.; Pyck, K.
Citation:
Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation. Burns, Including Thermal Injury, 14(5), 417-419.
Continue Reading The video invasion of rehabilitationThe wired family: Living digitally in the postinformation age
Author/s:
Meszaros, P. S.
Citation:
Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.
Keywords:
children; media; online; parentsHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The wired family: Living digitally in the postinformation ageTrigger happy: Videogames and the entertainment revolution
Author/s:
Poole, S.
Citation:
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade Publishing.
Keywords:
casual; culture; game play; interactivity; mediaHealth Topic:
Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Book Continue Reading Trigger happy: Videogames and the entertainment revolutionTriplebeat: Enhancing exercise performance with persuasion
Author/s:
de Oliveira, R. ; Oliver, N.
Citation:
de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Continue Reading Triplebeat: Enhancing exercise performance with persuasionTuberculosis control learning games
Author/s:
Smith, I.
Citation:
Smith, I. (1993). Tuberculosis control learning games. Tropical Doctor, 23(3), 101-103.
Keywords:
awareness; diagnosis; education; game; knowledge; learn; sociological; treatment; tuberculosisHealth Topic:
Health Care and MedicineTarget Population:
Health Care ProfessionalsPublication Type:
Journal Article Continue Reading Tuberculosis control learning gamesTwo-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity
Author/s:
Feltz, D. L. ; Irwin, B. ; Kerr, N.
Citation:
Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.
Continue Reading Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activityUse of information and communication technology and prevalence of overweight and obesity among adolescents
Author/s:
Kautiainen, S. ; Koivusilta, L. ; Lintonen, T.; Rimpela, A.; Virtanen, S. M.
Citation:
Kautiainen, S., Koivusilta, L., Lintonen, T., Virtanen, S. M., & Rimpela, A. (2005). Use of information and communication technology and prevalence of overweight and obesity among adolescents.International Journal of Obesity, 29(8), 925-933.
Continue Reading Use of information and communication technology and prevalence of overweight and obesity among adolescentsUse of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study
Author/s:
Carrougher, G. J.; Hoffman, H. G. ; Patterson, D. R.
Citation:
Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.
Continue Reading Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study