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The video invasion of rehabilitation

Author/s:

Adriaenssens, P. ; Boeckx, W. ; Eggermont, E. ; Gilles, B.; Pyck, K.

Citation:

Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation. Burns, Including Thermal Injury, 14(5), 417-419.

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The wired family: Living digitally in the postinformation age

Author/s:

Meszaros, P. S.

Citation:

 

Meszaros, P. S. (2004). The wired family: Living digitally in the postinformation age. American Behavioral Scientist, 48(4), 377-390.


Keywords:

children; media; online; parents

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Trigger happy: Videogames and the entertainment revolution

Author/s:

Poole, S.

Citation:

Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade Publishing.


Keywords:

casual; culture; game play; interactivity; media

Health Topic:

Social Issues and Skills

Target Population:

General Audience

Publication Type:

Book

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Triplebeat: Enhancing exercise performance with persuasion

Author/s:

de Oliveira, R. ; Oliver, N.

Citation:

de Oliveira, R., & Oliver, N. (2008). TripleBeat: Enhancing exercise performance with persuasion. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

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Tuberculosis control learning games

Author/s:

Smith, I.

Citation:

 

Smith, I. (1993). Tuberculosis control learning games. Tropical Doctor, 23(3), 101-103.


Keywords:

awareness; diagnosis; education; game; knowledge; learn; sociological; treatment; tuberculosis

Health Topic:

Health Care and Medicine

Target Population:

Health Care Professionals

Publication Type:

Journal Article

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Two-player partnered exergame for obesity prevention: Using discrepancy in players’ abilities as a strategy to motivate physical activity

Author/s:

Feltz, D. L. ; Irwin, B. ; Kerr, N.

Citation:

Feltz, D. L., Irwin, B., & Kerr, N. (2012). Two-player partnered exergame for obesity prevention: Using discrepancy in players' abilities as a strategy to motivate physical activity. Journal of Diabetes Science and Technology, 6(4), 820-827.

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Use of information and communication technology and prevalence of overweight and obesity among adolescents

Author/s:

Kautiainen, S. ; Koivusilta, L. ; Lintonen, T.; Rimpela, A.; Virtanen, S. M.

Citation:

Kautiainen, S., Koivusilta, L., Lintonen, T., Virtanen, S. M., & Rimpela, A. (2005). Use of information and communication technology and prevalence of overweight and obesity among adolescents.International Journal of Obesity, 29(8), 925-933.

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Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study

Author/s:

Carrougher, G. J.; Hoffman, H. G. ; Patterson, D. R.

Citation:

Hoffman, H. G., Patterson, D. R., & Carrougher, G. J. (2000). Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: A controlled study. The Clinical Journal of Pain, 16(3), 244-250.

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