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Using an alternate reality game to increase physical activity and decrease obesity risk of college students

Author/s:

Johnston, J. D. ; Marker-Hoffman R. L.; Massey, A. P.

Citation:

Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.

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Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results

Author/s:

Cahill, J. ; Santilli, L.; Thomas, R.

Citation:

Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.

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Using heuristics to evaluate the playability of games

Author/s:

Caplan, M. ; Desuvire, H. ; Toth, J. A.

Citation:

Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. New York, NY: ACM.

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Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy

Author/s:

Hager, C.; Sandlund, M. ; Waterworth, E.L.

Citation:

Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.

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Using peer tutoring in evaluating the usability of a physically interactive computer game with children

Author/s:

Hamalainen, P. ; Hoysniemi, J. ; Turkki, L.

Citation:

Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children.Interacting with Computers, 15(2), 203-225.

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Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature

Author/s:

Hansen, M. M.

Citation:

Hansen, M. M. (2008). Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature. Journal of Medical Internet Research, 10(3), e26.

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Video center games: Energy cost and children's behaviors

Author/s:

Olds, T.; Ridley, K.

Citation:

Ridley, K. & Olds, T. (2001). Video center games: Energy cost and children's behaviors. Pediatric Exercise Science, 13(4), 413-421.

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Video game play, child diet, and physical activity behavior change a randomized clinical trial

Author/s:

Baranowski, J. ; Baranowski, T. ; Buday, R. ; Griffith, J. ; Islam, N. ; Jago, R. ; Nguyen, N. ; Thompson, D. ; Watson, K. B.

Citation:

Baranowski, T., Baranowski, J., Thompson, D., Buday, R., Jago, R., Griffith, J., et al. (2011). Video game play, child diet, and physical activity behavior change a randomized clinical trial. American Journal of Preventive Medicine, 40(1), 33-38.

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