Using an alternate reality game to increase physical activity and decrease obesity risk of college students
Author/s:
Johnston, J. D. ; Marker-Hoffman R. L.; Massey, A. P.
Citation:
Johnston, J. D., Massey, A. P., & Marker-Hoffman R. L. (2012). Using an alternate reality game to increase physical activity and decrease obesity risk of college students. Journal of Diabetes Science and Technology, 6(4), 828-838.
Continue Reading Using an alternate reality game to increase physical activity and decrease obesity risk of college studentsUsing an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results
Author/s:
Cahill, J. ; Santilli, L.; Thomas, R.
Citation:
Thomas, R., Cahill, J., & Santilli, L. (1997). Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test results. Health Education and Behavior, 24(1), 71-86.
Continue Reading Using an interactive computer game to increase skill and self-efficacy regarding safer sex negotiation: Field test resultsUsing heuristics to evaluate the playability of games
Author/s:
Caplan, M. ; Desuvire, H. ; Toth, J. A.
Citation:
Desurvire, H., Caplan, M., & Toth, J. A. (2004). Using heuristics to evaluate the playability of games. In CHI '04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria, April 24 - 29, 2004). CHI '04. New York, NY: ACM.
Continue Reading Using heuristics to evaluate the playability of gamesUsing motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy
Author/s:
Hager, C.; Sandlund, M. ; Waterworth, E.L.
Citation:
Sandlund, M., Waterworth, E.L., & Hager, C. (2011). Using motion interactive games to promote physical activity and enhance motor performance in children with cerebral palsy. Developmental Neurorehabilitation, 14(1), 15-21.
Using peer tutoring in evaluating the usability of a physically interactive computer game with children
Author/s:
Hamalainen, P. ; Hoysniemi, J. ; Turkki, L.
Citation:
Hoysniemi, J., Hamalainen, P., & Turkki, L. (2003). Using peer tutoring in evaluating the usability of a physically interactive computer game with children.Interacting with Computers, 15(2), 203-225.
Continue Reading Using peer tutoring in evaluating the usability of a physically interactive computer game with childrenVersatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature
Author/s:
Hansen, M. M.
Citation:
Hansen, M. M. (2008). Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literature. Journal of Medical Internet Research, 10(3), e26.
Continue Reading Versatile, immersive, creative and dynamic virtual 3-D healthcare learning environments: A review of the literatureVideo center games: Energy cost and children's behaviors
Author/s:
Olds, T.; Ridley, K.
Citation:
Ridley, K. & Olds, T. (2001). Video center games: Energy cost and children's behaviors. Pediatric Exercise Science, 13(4), 413-421.
Continue Reading Video center games: Energy cost and children's behaviorsVideo game play, child diet, and physical activity behavior change a randomized clinical trial
Author/s:
Baranowski, J. ; Baranowski, T. ; Buday, R. ; Griffith, J. ; Islam, N. ; Jago, R. ; Nguyen, N. ; Thompson, D. ; Watson, K. B.
Citation:
Baranowski, T., Baranowski, J., Thompson, D., Buday, R., Jago, R., Griffith, J., et al. (2011). Video game play, child diet, and physical activity behavior change a randomized clinical trial. American Journal of Preventive Medicine, 40(1), 33-38.