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Television and music video exposure and risk of adolescent alcohol use

Author/s:

Chen, H. L. ; Killen, J. D.; Robinson, T. N.

Citation:

Robinson, T. N., Chen, H. L., & Killen, J. D. (1998). Television and music video exposure and risk of adolescent alcohol use. Pediatrics, 102(5), E54.


Keywords:

addiction; adolescents; alcohol; game play; media; teens; television

Health Topic:

Substance Abuse

Target Population:

Teens

Publication Type:

Journal Article

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Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study

Author/s:

Bueno, M.; Castillo, M. ; Delgado, M. ; Marcos, A. ; Martin-Matillas, M. ; Moreno, L. A. ; Redondo, C. ; Rey-Lopez, J. P. ; Tercedor, P. ; Vicente-Rodriguez, G. ; Warnberg, J.

Citation:

Vicente-Rodriguez, G., Rey-Lopez, J. P., Martin-Matillas, M., Moreno, L. A., Warnberg, J., Redondo, C.,...& Bueno, M. (2008). Television watching, videogames, and excess of body fat in spanish adolescents: The AVENA study. Nutrition, 24(7),654-662.

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The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children

Author/s:

Haddock, B. L. ; Siegel, S. R. ; Wikin, L. D.

Citation:

Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009). The addition of a video game to stationary cycling: The impact on energy expenditure in overweight children. Open Sports Science, 2, 42-46.

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The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space

Author/s:

Losh, E.

Citation:

 

Losh, E. (2007). The birth of the virtual clinic: The virtual terrorism response academy as serious game and epistemological space. In Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games(San Diego, California, August 04 - 05, 2007). Sandbox '07. New York, NY: ACM.

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The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii

Author/s:

Graves, L. E. ; Ridgers, N. D. ; Stratton, G.

Citation:

Graves, L. E., Ridgers, N. D., & Stratton, G. (2008). The contribution of upper limb and total body movement to adolescents' energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 617-623.

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The effect of computerized simulation games on the moral development of junior and senior high-school students

Author/s:

Sherer, M.

Citation:

Sherer, M. (1998). The effect of computerized simulation games on the moral development of junior and senior high-school students. Computers in Human Behavior, 14(2), 375-386.


Keywords:

game; game play; morality; simulation; students; teens; therapy

Health Topic:

Social Issues and Skills

Target Population:

Teens

Publication Type:

Journal Article

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The effectiveness of an interactive multimedia program to influence eating habits

Author/s:

Ary, D. V. ; Gilfillan-Morton, L.; Grove, D. A. ; Irvine, A. B.

Citation:

Irvine, A. B., Ary, D. V., Grove, D. A., & Gilfillan-Morton, L. (2004). The effectiveness of an interactive multimedia program to influence eating habits. Health Education Research, 19(3), 290-305.

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The effects of exergaming on physical activity among inactive students in a physical education classroom

Author/s:

Fogel, V. A. ; Graves, R. ; Koehler, S.; Miltenberger, R. G.

Citation:

Fogel, V. A., Miltenberger, R. G., Graves, R., & Koehler, S. (2010). The effects of exergaming on physical activity among inactive students in a physical education classroom. Journal of Applied Behavioral Analysis, 43(4), 591-600.

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