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Reports & communications: Debriefings of web-based malaria games

Author/s:

Lennon, J. L.

Citation:

Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and Gaming, 37(3), 350-356.


Keywords:

adolescents; educational; learning; malaria; online; teens

Health Topic:

Infectious Disease

Target Population:

Teens

Publication Type:

Journal Article

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Salivary cortisol in psychobiological research: An overview

Author/s:

Hellhammer, D. H.; Kirschbaum, C.

Citation:

Kirschbaum, C., & Hellhammer, D. H. (1989). Salivary cortisol in psychobiological research: An overview.Neuropsychobiology, 22(3), 150-169.


Keywords:

circadian rhythm; cortisol; physiology; stress

Health Topic:

Stress and Coping

Target Population:

General Audience

Publication Type:

Journal Article

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Sedentary behaviour and obesity development in children and adolescents

Author/s:

Biosca, M. ; Moreno, L. A.; Rey-Lopez, L. P. ; Vicente-Rodriguez, G.

Citation:

Rey-Lopez, L. P., Vicente-Rodriguez, G., Biosca, M., & Moreno, L. A. (2007). Sedentary behaviour and obesity development in children and adolescents.Nutrition, Metabolism, and Cardiovascular Diseases, 18(3), 242-251.

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Selecting appropriate toys for young children: The pediatricians' role

Author/s:

Glassy, D. ; Romano, J.

Citation:

Glassy, D., & Romano, J. (2003). Selecting appropriate toys for young children: The pediatricians' role. Pediatrics, 111(4), 911-913.


Keywords:

game play; gender; learning; parenting; pediatric health; preschool; young children

Health Topic:

Safety

Target Population:

Health Care Professionals; Young Children

Publication Type:

Journal Article

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Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay

Author/s:

Raisamo, R.; Suhonen, K. ; Väätäjä, H. ; Virtanen, T.

Citation:

Suhonen, K., Väätäjä, H., Virtanen, T., & Raisamo, R. (2008). Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay. In Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era (Tampere, Finland, October 07 - 09, 2008). MindTrek '08. New York, NY: ACM.

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Squire's quest! Dietary outcome evaluation of a multimedia game

Author/s:

Baranowski, J. ; Baranowski, T. ; Cullen, K. W. ; deMoor, C.; Honess-Morreale, L. ; Islam, N. ; Marsh, T. ; Zakeri, I.

Citation:

Baranowski, T., Baranowski, J., Cullen, K. W., Marsh, T., Islam, N., Zakeri, I.,...& deMoor, C. (2003). Squire's quest! Dietary outcome evaluation of a multimedia game. American Journal of Preventive Medicine, 24(1), 52-61.

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Teaching medicine using interactive games: Development of the "Stumpers" quiz show game

Author/s:

Hardee, S. ; Harman, J. H. ; Latessa, R. ; Scmidt-Dalton, T.

Citation:

Latessa, R., Harman, J. H., Hardee, S., & Scmidt-Dalton, T. (2004). Teaching medicine using interactive games: Development of the "Stumpers" quiz show game. Family Medicine, 36(9), 616.

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Teens and technology: Youth are leading the transformation to a fully wired and mobile nation

Author/s:

Hitlin, P.; Lenhart, A. ; Madden, M.

Citation:

Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a fully wired and mobile nation. Pew Internet and American Life Project, Washington, D.C.


Keywords:

adolescents; media; online; teens; tweens

Health Topic:

Social Issues and Skills

Target Population:

Pre-Teens; Teens

Publication Type:

Report

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