April 13, 2016
Author/s:
Raisamo, R.; Suhonen, K. ; Väätäjä, H. ; Virtanen, T.
Citation:
Suhonen, K., Väätäjä, H., Virtanen, T., & Raisamo, R. (2008). Seriously fun: Exploring how to combine promoting health awareness and engaging gameplay. In Proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era (Tampere, Finland, October 07 - 09, 2008). MindTrek '08. New York, NY: ACM.
Keywords:
adolescents; educational; elearning; game play; health promotion; learning; motivation; serious games; teensHealth Topic:
Health Care and MedicineTarget Population:
TeensPublication Type:
ReportArticle Type