Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students
Author/s:
Brown, R. L. ; Fox, J. ; Frenn, M. ; Greer, J. ; Greer, Y. ; Malin, S. ; Smyczek, S.
Citation:
Frenn, M., Malin, S., Brown, R. L., Greer, Y., Fox, J., Greer, J., & Smyczek, S. (2005). Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school students. Applied Nursing Research, 18(1), 13-21.
Continue Reading Changing the tide: An internet/video exercise and low-fat diet intervention with middle-school studentsChildhood overweight and the built environment: Making technology part of the solution rather than part of the problem
Author/s:
Hillier, A.
Citation:
Hillier, A. (2008). Childhood overweight and the built environment: Making technology part of the solution rather than part of the problem. Annals of the American Academy of Political and Social Science, 615, 56-82.
Continue Reading Childhood overweight and the built environment: Making technology part of the solution rather than part of the problemChildren, video games and physical activity: An exploratory study
Author/s:
Duncan, M. J.; McDougall, J.
Citation:
McDougall, J., & Duncan, M. J. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development, 7(1), 89-94.
Keywords:
exercise; exergame; fitness; physical activity; pre-teens; teensHealth Topic:
Exercise and FitnessTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Children, video games and physical activity: An exploratory studyChoice of interactive dance and bicycle games in overweight and nonoverweight youth
Author/s:
Beecher, M. D. ; Epstein, L. H. ; Graf, J. L. ; Roemmich, J. N.
Citation:
Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007). Choice of interactive dance and bicycle games in overweight and nonoverweight youth. Annals of Behavioral Medicine, 33(2), 124-131.
Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming
Author/s:
Bonetti, A. J. ; Danoff, J. V. ; Drury, D. D. ; Miller, T. A.
Citation:
Bonetti, A. J., Drury, D. D., Danoff, J. V., & Miller, T. A. (2010). Comparison of acute exercise responses beween conventional video gaming and isometric resistance exergaming. Journal of Strength and Conditioning Research, 24(7), 1799-1803.
Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study
Author/s:
Cable, N. T.; Graves, L. ; Ridgers, N. D. ; Stratton, G.
Citation:
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional study. British Medical Journal, 335(7633), 1282-1284.
Continue Reading Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: Cross sectional studyComparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking
Author/s:
Bond, T. S.; Willems, M. E. T.
Citation:
Willems, M. E. T., & Bond, T. S. (2009). Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walking. Journal of Human Kinetics, 22(1), 43-49.
Continue Reading Comparison of physiological and metabolic responses to playing Nintendo Wii Sports and brisk treadmill walkingComputer games as a means of movement rehabilitation
Author/s:
Krichevets, A. N. ; Sirotkina, E. B. ; Yevsevicheva, I. V. ; Zeldin, L. M.
Citation:
Krichevets, A. N., Sirotkina, E. B., Yevsevicheva, I. V., & Zeldin, L. M. (1995). Computer games as a means of movement rehabilitation. Disability and Rehabilitation, 17(2), 100-105.
Continue Reading Computer games as a means of movement rehabilitation