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Considerations for the design of exergames

Author/s:

Hingston, P. ; Masek, M.; Sinclair, J.

Citation:

Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. In Proceedings of the 5th international Conference on Computer Graphics and interactive Techniques in Australia and Southeast Asia (Perth, Australia, December 01 - 04, 2007). GRAPHITE '07. New York, NY: ACM.

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Considerations for the design of exergames

Author/s:

Hingston, P. ; Masek, M.; Sinclair, J.

Citation:

Sinclair, J., Hingston, P., & Masek, M. (2007). Considerations for the design of exergames. Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia GRAPHITE 07, 1(212), 289-295

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Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children

Author/s:

Jiang, Y. ; Jull, A. ; Maddison, R. ; Mhurchu, C. N. ; Prapavessis, H. ; Rodgers, A.

Citation:

Mhurchu, C. N., Maddison, R., Jiang, Y., Jull, A., Prapavessis, H., & Rodgers, A. (2008). Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children. The International Journal of Behavior Nutrition and Physical Activity, 5, 8.

Continue Reading Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children


Dance Dance Revolution: A clinical look at an interactive arcade game (Abstract)

Author/s:

Trout, J. M. ; Zamora, K. J.

Citation:

Trout, J. M., & Zamora, K. J. (2006). Dance Dance Revolution: A clinical look at an interactive arcade game. (Abstract). Research Quarterly for Exercise & Sport, 77(1 Suppl), A-22. 

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Decreasing excessive media usage while increasing physical activity: A single-subject research study

Author/s:

Larwin, D. A.; Larwin, K. H.

Citation:

Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A single-subject research study. Behavior Modification, 32(6), 938-956.

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Design requirements for technologies that encourage physical activity

Author/s:

Consolvo, S. ; Everitt, K. ; Landay, J. A.; Smith, I.

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Designing and remotely testing mobile diabetes video games

Author/s:

DeShazo, J. ; Harris, L. ; Pratt, W.; Turner, A.

Citation:

DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010). Designing and remotely testing mobile diabetes video games. J Telemed Telecare, 16(7), 378-372.


Keywords:

diabetes; education; game; handheld; innovation; interactive; medicine; mobile

Health Topic:

Diabetes

Target Population:

General Audience

Publication Type:

Journal Article

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Designing games to educate diabetic children

Author/s:

Baghaei, N. ; Chen, G. ; Court, G.; Manford, C. ; Marshall, S. ; Sarrafzadeh, A.

Citation:

Chen, G., Baghaei, N., Sarrafzadeh, A., Manford, C., Marshall, S., & Court, G. (2011). Designing games to educate diabetic children. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (Auckland, New Zealand), DIS '08. New York, NY: ACM, 72-75.

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