Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting
Author/s:
Furbeck, B. ; Nowak, D. ; Radon, K. ; Siegfried, W. ; Thomas, S. ; von Kries, R.
Citation:
Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45.
Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety
Author/s:
Bellmoff, L.; Coles, D. C. ; Padgett, L. ; Strickland, D. C.
Citation:
Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.
Continue Reading Games that "work:" Using computer games to teach alcohol-affected children about fire and street safetyMobile phones assisting with health self-care: A diabetes case study
Author/s:
Berbers, Y.; Preuveneers, D.
Citation:
Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.
Continue Reading Mobile phones assisting with health self-care: A diabetes case studyRelax to win: Treating children with anxiety problems with a biofeedback video game
Author/s:
Condron, J.; McDermott, M. ; Sharry, J.
Citation:
Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.
Continue Reading Relax to win: Treating children with anxiety problems with a biofeedback video gameStrategies for designing effective psychotherapeutic gaming interventions for children and adolescents
Author/s:
Ang, R. P. ; Goh, D. H. ; Tan, H. C.
Citation:
Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents.Computers in Human Behavior, 24(5), 2217-2235.
Continue Reading Strategies for designing effective psychotherapeutic gaming interventions for children and adolescentsStudy of child-invented health educational games on dengue fever
Author/s:
Coombs, D. W.; Lennon, J. L.
Citation:
Lennon, J. L., & Coombs, D. W. (2002). Study of child-invented health educational games on dengue fever. Dengue Bulletin, 26, 195-202.
Keywords:
children; dengue fever; educational; ehealth; elearning; learning; medicalHealth Topic:
Cognition; Health Care and Medicine; Infectious DiseaseTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading Study of child-invented health educational games on dengue feverThe cognitive neuroscience of video games
Author/s:
Bavelier, D.; Green, C. S.
Citation:
Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.
Continue Reading The cognitive neuroscience of video gamesThe design of goal-based scenarios
Author/s:
Bell, B. ; Fano, A. ; Jona, M.; Schank, R.
Citation:
Schank, R., Fano, A., Bell, B., & Jona, M. (1993). The design of goal-based scenarios. Journal of the Learning Sciences, 3(4), 305-345.
Continue Reading The design of goal-based scenarios