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Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting

Author/s:

Furbeck, B. ; Nowak, D. ; Radon, K. ; Siegfried, W. ; Thomas, S. ; von Kries, R.

Citation:

Radon, K., Furbeck, B., Thomas, S., Siegfried, W., Nowak, D., & von Kries, R. (2011). Feasibility of activity-promoting video games among obese adolescents and young adults in a clinical setting. Journal of Science and Medicine in Sport, 14(1), 42-45.

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Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety

Author/s:

Bellmoff, L.; Coles, D. C. ; Padgett, L. ; Strickland, D. C.

Citation:

Coles, D. C., Strickland, D. C., Padgett, L., & Bellmoff, L. (2007). Games that "work:" Using computer games to teach alcohol-affected children about fire and street safety. Research in Development Disabilities, 28(5), 518-530.

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Mobile phones assisting with health self-care: A diabetes case study

Author/s:

Berbers, Y.; Preuveneers, D.

Citation:

Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In Proceedings of the 10th international Conference on Human Computer interaction with Mobile Devices and Services (Amsterdam, The Netherlands, September 02 - 05, 2008). MobileHCI '08. New York, NY: ACM.

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Relax to win: Treating children with anxiety problems with a biofeedback video game

Author/s:

Condron, J.; McDermott, M. ; Sharry, J.

Citation:

Sharry, J., McDermott, M., & Condron, J. (2003). Relax to win: Treating children with anxiety problems with a biofeedback video game. Eisteach, 2(25), 22-26.

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Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents

Author/s:

Ang, R. P. ; Goh, D. H. ; Tan, H. C.

Citation:

Goh, D. H., Ang, R. P., & Tan, H. C. (2008). Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents.Computers in Human Behavior, 24(5), 2217-2235.

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Study of child-invented health educational games on dengue fever

Author/s:

Coombs, D. W.; Lennon, J. L.

Citation:

Lennon, J. L., & Coombs, D. W. (2002). Study of child-invented health educational games on dengue fever. Dengue Bulletin, 26, 195-202.


Keywords:

children; dengue fever; educational; ehealth; elearning; learning; medical

Health Topic:

Cognition; Health Care and Medicine; Infectious Disease

Target Population:

Children

Publication Type:

Journal Article

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The cognitive neuroscience of video games

Author/s:

Bavelier, D.; Green, C. S.

Citation:

Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication (pp. 211-223). New York: Peter Lang.

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The design of goal-based scenarios

Author/s:

Bell, B. ; Fano, A. ; Jona, M.; Schank, R.

Citation:

Schank, R., Fano, A., Bell, B., & Jona, M. (1993). The design of goal-based scenarios. Journal of the Learning Sciences, 3(4), 305-345.

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