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The play's the thing: A clinical-developmental perspective on video games

Author/s:

Gelfond, H. S. ; Salonius-Pasternak, D. E.

Citation:

Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.

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The use of computer and video games for learning: A review of the literature

Author/s:

Mitchell, A. ; Savill-Smith, C.

Citation:

Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.


Keywords:

academic performance; educational; ehealth; elearning; learning

Health Topic:

Cognition

Target Population:

General Audience

Publication Type:

Book

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The use of games: A therapeutic tool with children and families

Author/s:

Swank, J. M.

Citation:

Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154-167.


Keywords:

children; emotions; parents; pediatric health; theory; therapy

Health Topic:

Cognition; Social Issues and Skills

Target Population:

General Audience

Publication Type:

Journal Article

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Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle

Author/s:

Eriksson, H.; Graspemo, G. ; Hassling, L. ; Nordfeldr, S. ; Timpka, T.

Citation:

Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Technology and Informatics, 107(2), 941-945.

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Training and transfer effects of executive functions in preschool children

Author/s:

Bohlin, G. ; Klingberg, T.; Lindqvist, S. ; Nutley, S. B. ; Thorell, L. B.

Citation:

Thorell, L. B., Lindqvist, S., Nutley, S. B., Bohlin, G., & Klingberg, T. (2009). Training and transfer effects of executive functions in preschool children. Developmental Science, 12(1), 106-113.

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Training learning-disabled children's spatial abilities by computer games

Author/s:

Masendorf, F.

Citation:

Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.

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Transfer of skill from a computer game trainer to flight

Author/s:

Bareket, T.; Gopher, D. ; Weil, M.

Citation:

Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.


Keywords:

armed forces; learning; military; pc; simulation; training

Health Topic:

Cognition

Target Population:

Adults; Young Adults

Publication Type:

Journal Article

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Two-dimensional representation of movement through three-dimensional space: The role of video game expertise

Author/s:

Brannon, C. ; Greenfield, P. M. ; Lohr, D.

Citation:

Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 169-185). New York: Ablex Publishing.

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