The play's the thing: A clinical-developmental perspective on video games
Author/s:
Gelfond, H. S. ; Salonius-Pasternak, D. E.
Citation:
Gelfond, H. S., & Salonius-Pasternak, D. E. (2005). The play's the thing: A clinical-developmental perspective on video games. Child and Adolescent Psychiatric Clinics of North America, 14(3), 491-508.
Continue Reading The play's the thing: A clinical-developmental perspective on video gamesThe use of computer and video games for learning: A review of the literature
Author/s:
Mitchell, A. ; Savill-Smith, C.
Citation:
Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.
Keywords:
academic performance; educational; ehealth; elearning; learningHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Book Continue Reading The use of computer and video games for learning: A review of the literatureThe use of games: A therapeutic tool with children and families
Author/s:
Swank, J. M.
Citation:
Swank, J. M. (2008). The use of games: A therapeutic tool with children and families. International Journal of Play Therapy, 17(2), 154-167.
Keywords:
children; emotions; parents; pediatric health; theory; therapyHealth Topic:
Cognition; Social Issues and SkillsTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The use of games: A therapeutic tool with children and familiesTowards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle
Author/s:
Eriksson, H.; Graspemo, G. ; Hassling, L. ; Nordfeldr, S. ; Timpka, T.
Citation:
Timpka, T., Graspemo, G., Hassling, L., Nordfeldr, S., & Eriksson, H. ( 2004). Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacle. Studies in Health Technology and Informatics, 107(2), 941-945.
Continue Reading Towards integration of computer games in interactive health education environments: Understanding gameplay challenge, narrative and spectacleTraining and transfer effects of executive functions in preschool children
Author/s:
Bohlin, G. ; Klingberg, T.; Lindqvist, S. ; Nutley, S. B. ; Thorell, L. B.
Citation:
Thorell, L. B., Lindqvist, S., Nutley, S. B., Bohlin, G., & Klingberg, T. (2009). Training and transfer effects of executive functions in preschool children. Developmental Science, 12(1), 106-113.
Continue Reading Training and transfer effects of executive functions in preschool childrenTraining learning-disabled children's spatial abilities by computer games
Author/s:
Masendorf, F.
Citation:
Masendorf, F. (1995). Training learning-disabled children's spatial abilities by computer games. European Education, 27(2), 49-71.
Continue Reading Training learning-disabled children's spatial abilities by computer gamesTransfer of skill from a computer game trainer to flight
Author/s:
Bareket, T.; Gopher, D. ; Weil, M.
Citation:
Gopher, D., Weil, M., & Bareket, T. (1994). Transfer of skill from a computer game trainer to flight. Human Factors, 36(3), 387-405.
Keywords:
armed forces; learning; military; pc; simulation; trainingHealth Topic:
CognitionTarget Population:
Adults; Young AdultsPublication Type:
Journal Article Continue Reading Transfer of skill from a computer game trainer to flightTwo-dimensional representation of movement through three-dimensional space: The role of video game expertise
Author/s:
Brannon, C. ; Greenfield, P. M. ; Lohr, D.
Citation:
Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting With Video (pp. 169-185). New York: Ablex Publishing.
Continue Reading Two-dimensional representation of movement through three-dimensional space: The role of video game expertise