The educational benefits of videogames
Author/s:
Griffiths, M.
Citation:
Griffiths, M. (2002). The educational benefits of videogames. Education and Health, 20(3), 47-51.
Keywords:
educational; ehealth; elearning; game play; learning; trainingHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
Journal Article Continue Reading The educational benefits of videogamesThe effects of action video game experience on the time course of inhibition of return and the efficiency of visual search
Author/s:
Castel, A. D. ; Drummond, E.; Pratt, J.
Citation:
Castel, A. D., Pratt, J., & Drummond, E. (2005). The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search. Acta Psychologica, 119(2), 217-230.
Continue Reading The effects of action video game experience on the time course of inhibition of return and the efficiency of visual searchThe effects of children's goals for learning on video game performance
Author/s:
Blumberg, F. C.
Citation:
Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21(6), 641-653.
Keywords:
attention; children; game play; learning; sega game gear; strategyHealth Topic:
CognitionTarget Population:
ChildrenPublication Type:
Journal Article Continue Reading The effects of children's goals for learning on video game performanceThe effects of playing educational video games on kindergarten achievement
Author/s:
Calao, J.; Din, F. S.
Citation:
Din, F. S., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102.
Keywords:
academic performance; educational; elearning; game play; learning; playstation; young childrenHealth Topic:
CognitionTarget Population:
Young ChildrenPublication Type:
Journal Article Continue Reading The effects of playing educational video games on kindergarten achievementThe effects of video game playing on attention, memory, and executive control
Author/s:
Boot, W. R. ; Fabiani, M. ; Gratton, G.; Kramer, A. F. ; Simons, D. J.
Citation:
Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M., & Gratton, G. (2008). The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398.
Continue Reading The effects of video game playing on attention, memory, and executive controlThe effects of videogame playing on neuropsychological performance of elderly individuals
Author/s:
Dustman, R. E. ; Dustman, T. J.; Emmerson, R. Y. ; Shearer, D. E. ; Steinhaus, L. A.
Citation:
Dustman, R. E., Emmerson, R. Y., Steinhaus, L. A., Shearer, D. E., & Dustman, T. J. (1992). The effects of videogame playing on neuropsychological performance of elderly individuals. Journal of Gerontology, 47(3), 168-171.
Continue Reading The effects of videogame playing on neuropsychological performance of elderly individualsThe effects of videogame playing on the response selection processing of elderly adults
Author/s:
Clark, J. E. ; Lanphear, A. K. ; Riddick, C. C.
Citation:
Clark, J. E., Lanphear, A. K., & Riddick, C. C. (1987). The effects of videogame playing on the response selection processing of elderly adults. Journal of Gerontology, 42(1), 82-85.
Keywords:
adults; elderly; game game play; memory; physiology; seniorsHealth Topic:
CognitionTarget Population:
SeniorsPublication Type:
Journal Article Continue Reading The effects of videogame playing on the response selection processing of elderly adultsThe learning value of computer-based instruction of early reading skills
Author/s:
Leitner, I.; Mioduser, D. ; Tur-Kaspa, H.
Citation:
Mioduser, D., Tur-Kaspa, H., & Leitner, I. (2000). The learning value of computer-based instruction of early reading skills. Journal of Computer Assisted Learning, 16(1), 54-63.
Continue Reading The learning value of computer-based instruction of early reading skills