April 12, 2016
Author/s:
Mitchell, A. ; Savill-Smith, C.
Citation:
Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London: Learning and Skills Development Agency.
Keywords:
academic performance; educational; ehealth; elearning; learningHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
BookArticle Type