Health Games Database
All Publications
Borghese, N.A., Pirovano, M., Lanzi, P.L., Wüest, S., & de Bruin, E.D. (2013). Computational intelligence...
O'Connor, T. J., Fitzgerald, S. G., Cooper, R. A., Thorman, T. A., & Boninger, M. L. (2001). Does computer game...
O'Connor, T. J., Cooper, R. A., Fitzgerald, S. G., Dvorznak, M. J., Boninger, M. L., VanSickle, D. P., &...
Ogletree, S. M., & Drake, R. (2007). College students' video game participation and perceptions: Gender...
Okagaki, L., & Frensch, P. A. (1994). Effects of video game playing on measures of spatial performance...
Paez, S., Maloney, A., Kelsey, K., Wiesen, C., & Rosenberg, A. (2009). Parental and environmental factors...
Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2002). User-centered design in games. In J...
Papastergiou, M. (2009). Digital game-based learning in high school computer science education: Impact on...
Paperny, D. M., & Starn, J. R. (1989). Adolescent pregnancy prevention by health education computer games:...
Parsons, T. D., & Rizzo, A. A. (2008). Affective outcomes of virtual reality exposure therapy for anxiety and...
Patel, A., Schieble, T., Davidson, M., Tran, M. C., Schoenberg, C., Delphin, E., & Bennett, H. (2006)....
Peng, W., Lih, J.H., & Crouse, J. (2011). Is playing exergames really exercising? A meta-analysis of...
Penko, A. L., & Barkley, J. E. (2010). Motivation and physiologic responses of playing a physically...
Perpina, C., Botella, C., & Banos, R. M. (2003). Virtual reality in eating disorders. European Eating...
Phillips, W. R. (1991). Video-game therapy. The New England Journal of Medicine, 325(17), 1256-1257.
Pollak, J., Gay, G., Byrne, S., Wagner, E., Retelny, D., & Humphreys, L. (2010). It's time to eat! Using mobile...
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade Publishing...
Pope, A. T., & Bogart, E. H. (1996). Extended attention span training system: Video game neurotherapy...
Langley Research Center. (2001). Helping video games rewire “our minds”. Hampton, Virginia: Pope,...
Prensky, M. (2001). Digital game-based learning.New York: McGraw-Hill.
Preuveneers, D. & Berbers, Y. (2008). Mobile phones assisting with health self-care: A diabetes case study. In ...
Price, S., & Rogers, Y. (2004). Let's get physical: The learning benefits of interacting in digitally augmented...
Proudfoot, J., Goldberg, D., Mann, A., Everitt, B., Marks, I., Gray, J. A. (2003). Computerized, interactive,...
Quaiser-Pohl, C., Geiser, C., & Lehmann, W. (2006). The relationship between computer-game preference, gender,...
Quandt, T., Grueninger, H., & Wimmer, J. (2009). The gray haired gaming generation: Findings from an...