Health Games Database
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Adamo, K. B., Rutherford, J. A., & Goldfield, G. A. (2010). Effects of interactive video game cycling on...
Adams, J., & White, M. (2005). Why don't stage-based activity promotion interventions work? Health Education...
Adriaenssens, P., Eggermont, E., Pyck, K., Boeckx, W., & Gilles, B. (1988). The video invasion of rehabilitation...
Ahern, D. K. (2007). Challenges and opportunities of ehealth research. American Journal of Preventive Medicine...
Ahtinen, A. (2008). Wellness applications - UI design to support long-term usage motivation. In CHI '08 Extended...
Akhutina, T., Foreman, N., Krichevets, A., Matikka, L., Narhi, V., Pylaeva, N., & Vahakuopus, J. (2003)....
Akl, E. A., Sackett, K., Pretorius, R., Erdley, S., Bhoopathi, P. S., Mustafa, R., & Schunemann, H. J. (2008)....
Allison, S. E., von Wahlde, L., Shockley, T., & Gabbard, G. O. (2006). The development of the self in the era of...
Lu, A.S., Kharrazi, H., Gharghabi, F., & Thompson, D. (2013).A systematic review of health videogames on...
Anand, S., & Krosnick, J. A. (2005). Demographic predictors of media use among infants, toddlers, and...
Anand, V. (2007). A study of time management: The correlation between video game usage and academic...
Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence...
Anderson, C. A., & Morrow, M. (1995). Competitive aggression without interaction - effects of...
Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior,...
Anderson-Hanley, C., Arciero, P., Westen, S., Nimon, J., & Zimmerman, E. (2012). Neuropsychological benefits of...
Atack, L., & Luke, R. (2008). Impact of an online course on infection control and prevention competencies. ...
Badinand-Hubert, N., Bureau, M., Hirsch, E., Masnou, P., Nahum, L., Parain, D., & Naquet, R. (1998). Epilepsies...
Bailey, B. W. & McInnis, K. (2011). Energy cost of exergaming: A comparison of the energy cost of 6 forms of...
Bandura, A. (2004). Health promotion by social cognitive means. Health Education and Behavior, 31(2), 143-...
Barakova, E., Gillesen, J., & Feijs, L. (2008). Use of goals and dramatic elements in behavioral training of...
Baranowski, T., Allen, D. D., Masse, L. C., & Wilson, M. (2006). Does participation in an intervention affect...
Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: Video games and stories...
Baranowski, T., Baranowski, J., Cullen, K. W., Marsh, T., Islam, N., Zakeri, I.,...& deMoor, C. (2003). Squire's...
Baranowski, T., Baranowski, J., Thompson, D., Buday, R., Jago, R., Griffith, J., et al. (2011). Video game...
Barendregt, W., Bekker, M. M., Bouwhuis, D. G., & Baauw, E. (2006). Identifying usability and fun problems in a...