Health Games Database
All Publications
Lange, B., Flynn, S., Proffitt, R., Chang, C.Y., & Rizzo, A. (2010). Development of an interactive game-...
Lange, B., Flynn, S.M., & Rizzo, A.A. (2009). Game-based telerehabilitation. European Journal of Physical...
Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009). Activity...
Lanningham-Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B., A., Heinz, D., & Levine,...
Larose, S., Gagnon, S., Ferland, C., & Pepin, M. (1989). Psychology of computers: XIV Cognitive rehabilitation...
Larsen, J. D., & Kozar, B. (2005). Evaluation of a computer administered alcohol education program for college...
Larwin, K. H., & Larwin, D. A. (2008). Decreasing excessive media usage while increasing physical activity: A...
Latessa, R., Harman, J. H., Hardee, S., & Scmidt-Dalton, T. (2004). Teaching medicine using interactive games:...
Lawrence, G. H. (1986). Using computers for the treatment of psychological problems. Computers in Human Behavior...
Lawrence, V., Houghton, S., Tannock, R., Douglas, G., Durkin, K., & Whiting, K. (2002). ADHD outside the...
Leatherdale, S. T., Woodruff, S. J., & Manske, S. R. (2010). Energy expenditure while playing active and...
Lee, S., Bartolic, S., & Vandewater, E. (2009). Predicting Children's Media use in the USA: Differences in Cross...
Legg, L., & Langhorne, P. (2004). Therapy-based rehabilitation for stroke patients living at home. Stroke...
Lenhart, A., Madden, M., & Hitlin, P. (2005). Teens and technology: Youth are leading the transformation to a...
Lennon, J. L., & Coombs, D. W. (2006). Child-invented health education games: A case study for dengue fever. ...
Lennon, J. L. (2006). Reports & communications: Debriefings of web-based malaria games. Simulation and...
Lennon, J. L., & Coombs, D. W. (2002). Study of child-invented health educational games on dengue fever. ...
Lieberman, D. A., & Brown, S. J. (1995). Designing interactive video games for children's health education. In K...
Lieberman, D. A. (1997). Interactive video games for health promotion: Effects on knowledge, self-efficacy, social...
Lieberman, D. A. (2001). Management of chronic pediatric diseases with interactive health games: Theory and research...
Lieberman, D.A., Chamberlin, B., Medina, E. Jr., Franklin, B.A., McHugh Sanner, B.M., & Vafiadis, D.K. (2011)....
Lim, S., & Lee, J. R. (2009). When playing together feels different: Effects of task types and social...
Lin, J. J., Mamykina, L., Lindtner, S., Delajoux, G., & Strub, H. B. (2006). Fish'n'steps: Encouraging physical...
Losh, E. (2007). The birth of the virtual clinic: The virtual terrorism response academy as serious game...
Lotan, M., Yalon-Chamovitz, S., & Weiss, P. L. (2010). Virtual reality as means to improve physical...