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Hazmat: Hotzone
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Hazmat: Hotzone
Hazmat: Hotzone is a simulation game designed to train first responders to handle emergencies involving hazardous materials. Players experience a real hazmat emergency and use appropriate procedures to contain the situation. This game was build for play on PCs but is not currently available.
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Fitclub
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Fitclub
Fitclub is a membership service that gives players the opportunity to exercise in a virtual environment using a 15” touchscreen that attaches to an exercise bike. The Fitclub system keeps track of players’ progress and provides information intended to help players reach their fitness goals.
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Jackie Chan Studio Fitness POWERBOXING
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Jackie Chan Studio Fitness POWERBOXING
Jackie Chan Studio Fitness Powerboxing is a Xavix exergame designed to help players workout while engaging in interactive boxing. A virtual Jackie Chan serves as the players’ personal trainer, offering feedback and words of encouragement to help players attain their fitness goals.
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Handigo The Game
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Handigo The Game
Handigo contains a set of three mini-games designed to educate players about what it’s like to live with some type of impairment. Each mini-game addresses a different kind of handicap, and it is the goal of the player to overcome obstacles so they can make it to their destination before time runs out.
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Beer Trivia
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Beer Trivia
This 1993 text-based quiz game tests players’ knowledge of alcohol-related trivia. If a player misses a question, their character must take a drink and then becomes more inebriated. The more inebriated the character, the more difficult it becomes to read the text, which is increasingly interspersed with random garbled items as more drinks are consumed. Eventually it becomes impossible to get any answers right, and so the character finally passes out.
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4 Travellers - Play French
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4 Travellers - Play French
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Basketball Attention Experiment
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Basketball Attention Experiment
This game was used in a study by Simons and Chabris (1999) about sustained inattentional blindness. Players watch a video of people in a circle tossing two basketballs to each other and they are asked to count how many times the basketballs change hands. While focused on this task, players often fail to notice unexpected objects that appear in the scene.
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