April 11, 2016
Author/s:
Malone, T. W.
Citation:
Malone, T. W. (1982). Heuristics for designing enjoyable user interfaces: Lessons from computer games. In Proceedings of the 1982 Conference on Human Factors in Computing Systems(Gaithersburg, Maryland, United States, March 15 - 17, 1982). New York, NY: ACM.
Keywords:
artificial intelligence; design/development; game playHealth Topic:
CognitionTarget Population:
General AudiencePublication Type:
ReportArticle Type